I am a recent grad with a Bachelor's Degree in Computer Engineering from the University of California - Riverside. I graduated in Spring 2021 and I'm looking for full-time positions!
As of right now I don't have types of projects I prefer over another. I really enjoy hooking up circuits, working with software applications, and now a new-found enjoyment of front-end development. I'm always open to try new things and to use software/languages that I'm not familiar with and go out of my comfort zone. In the end I just like creating cool things that are enjoyable,provoke new experiences, and are fun to work with.
When I'm not working on school-work or projects I enjoy reading, traveling, and watching movies/Japanese anime.
PACS RIS TECH
Eisenhower Health
Nov '21 - Present
Hackathon Participant
HackMIT
Sep '20
Community College Aerospace Scholar
NASA - National Aeronautics and Space Administration
Jun '19 - Aug '19
Mathematics Supplemental Instructor
College of the Desert | Part-Time
Jun '18 - Aug '18 and Jun '19 - Aug '19
Univeristy of California - Riverside
Sep '19 - June '21
College of the Desert
Major: Computer Sciene and Mathematics
Aug '17 - Aug '19
These are simple projects done to become familar with using both software design patterns and practice unit testing. Got to interact with many patterns like: Strategy, Composite, Factory, Visitor,etc. Also became comfortable to do unit testing and tested all the design patterns and programs with standard Google Unit Test Framework (gtest) for C++. | github
This project was my senior design class project to work in a group and create an original game. Worked in a team using the scrum process to create a 2D game called "Retribution". Made using Unity and C#, and personally worked to implement things like player health/scripts, player health-boost/scripts, save/load functionality etc. | github
This project was to generate 2D/3D objects using pixels by their light movement. Also known as "ray-tracing" and was implemented using shading/rays/physics concepts using C++ to bring it to life. Implemented Things like: Flat Shading , Sphere Intersections, Phong Shading (ambient,diffuse, & specular), Shadows etc. | github
This project is a Web-application built with an in-memory data store with a layered client-server architecture built from scratch. It used a CSV file from kaggle to get recipe information/data. It was done in a group of 5 and was completed using the srcum process over 6 weeks. It serves as a functional recipe viewer and also had 6 analytics that analyzed the data in the CSV file. I personally worked the most on Front-end side for the project. It was done using HTML/CSS/JS and Flask/Python. | github
This project was to generate 3D objects onto a 2D screen using a rendering pipeline. Using four main steps to render the scene. Used C++ to bring it to life. Implemented Things like: Vertex and Fragment Shading Calls, Rasterization, Interpolation, Clipping, z-buffering etc. | github